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 General Help

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Posts : 2296
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Join date : 2011-07-08
Location : Melbourne Australia

General Help Empty
PostSubject: General Help   General Help EmptyMon Jan 13, 2014 5:49 am

Taken from the Game Help:

New Game Options


Save Name: The name the game will be saved under.  The save folder for the league will be have this name and will be found under the leaguedata folder where you have the game installed.

Starting Season: The year you want the league use its first season. 

Using a coach file: Select from the list of available files. This allows you to set the default coaches for the teams rather than using the random coaches. There is more information about this in the section on creating coach files. 

Using a player file: Select from the list of available files. This allows you to set the default players for the teams rather than using the random players. There is more information about this in the section on creating player files. 

Attribute style: This sets the display style for the player and coach attributes. Player potentials will always be displayed using the A-F option.

we are going with traditional A-F


Allow human coaches to be fired: This determines whether it is possible for human coaches to get fired due to poor coaching performance.

we are going NO human coaches fired 

Save game logs for all teams: This will override the individual team settings and is only recommended if you have a lot of free disk space. The logs for a full season can take up close to 1GB of space on the hard drive. When enabled, it will make it possible to view the pbp for every game played during the season. 

Randomize team prestige: This will make the team prestige for each team random when you start the game rather than using the prestige values stored in the default league.

Not random but thinking of having same prestige for all human teams to start 

Use play-in game in championship tournament: When this is enabled, the championship tournament will feature 65 teams instead of 64. The two lowest rated teams in the tournament will play an extra game to determine who gets to be in the official field of 64.

not here 

Use team conference promotions and demotions: This option makes it possible for teams to move to a better conference if they finish first in their conference. The conferences are broke into 5 levels. The first place teams from one level can be swapped with last place teams in the level above them. If the number of conferences is unbalanced, the most deserving of the conference winners will be moved up.

not here

Conference prestige updates due to team performance: This option causes the prestige level for each conference to change over time based on the performance of the teams in the conference. This would allow one of the the lesser conferences of today to become more powerful in the future. This option cannot be used when conference promotions and demotions is enabled.


Allow players to be suspended due to academics: When this is enabled, it will be possible for players to be suspended each month during the season due to poor academics. The suspension lasts for 30 days. The odds of a player getting suspended are determined by his intelligence and by how much extra training time he spends on academics.

Yes but downgraded to 80%  frequency


Additional League Options

These options aren’t set when you start a new game but can be changed using the league options choice under the tools menu.


College Association Name: This is the name of the college league. It is also used to determine the name of the championship tournament. The default value is FBFC. 


Secondary Tourney Name: This is the name of the secondary tournament for teams who do not receive a bid to the championship tournament. The default value is FBIT.

Commish Password: If you set a commish password, you will be require to enter the password when simulating games or making other changes to the league. This is highly recommended for online leagues. 


Auto-save: Determines how often the game will auto-save your league. 

Enable 3p shot: Determines whether or not the 3p shot is used in the game engine. This may be useful for recreating older seasons when the 3p shot wasn’t used. 


Enable Injuries: Determines whether or not it is possible for players to get injured during games. 

Injury Frequency: Determines the likelihood of player injuries. A higher value will result in more injuries.

Set at 80% fequency 

Output Draft Files:FAQ Determines whether or not the game will output a draft file for your league each year when you run end season. Draft files are stored in the draftfiles folder inside the folder for your league.

Season Progression 

A season in Fast Break College Basketball is continuous, but may be thought of as several separate periods.

Offseason Period

During the offseason coaches may receive job offers from other schools, be fired, retire, hire assistant coaches, begin recruiting for the next season, schedule games, make requests of the Athletic Director, accept or decline invitations to preseason tournaments, and train players.  It is also during this time that the league generates new recruits (high school seniors, JC, and foreign players). 



Head Coach Round: During the Head Coach Round you may receive offers to coach for another school.  Go to “Humans” on the top tool bar, and select “Job Offers” to check to see if you have been offered a new job.  It is also possible for your assistant coaches to receive and accept offers.  If so, you will be notified by email in the “Messages” section on your Team Info page.

This is in MAY and will be over 1 sim. 

Assistant Coach Round: If an assistant coach has left your school for the opportunity to coach elsewhere, you will have to hire a new staff member to replace him.  It is during this round that you do this by going to your Team Info page and selecting the “coaching staff” page.  On that page click the “Hire Staff” button to look through possible replacements. You cannot progress past this period until you have hired a full staff of assistants.

This is in MAY and will be over 1 or 2 sims  

Schedule Tourneys:  You may receive an offer to participate in a preseason tournament.  If you wish to accept the offer click on the “accept offer” button found in the message.  After this stage is completed, the schedule will be generated, leaving open some dates for non-conference games.

This is in JUNE and will be over 1 or 2 sims

Schedule Non-Conference Games:  You may schedule non-conference games by going to your team schedule screen and double-clicking on an open date. The number of games you have available will be displayed above the list of dates. If anyone has offered you a game, that spot in your schedule is saved until you have either accepted or rejected the offer. If you do not wish to play that opponent, you must reject the offer before you will be allowed to schedule another game in its place.

 You may attempt to schedule games anytime between May and the beginning of training camps in early November.


Recruiting: Now it is time to recruit. Go to your Team Info page and select recruiting.  Search out, call, evaluate, visit and offer scholarships to players that you wish to join your team.  When you have spent your money, or recruited all the players you wish to pursue, click “sim month” to continue.  After you click “sim month” return to the recruiting page and check out your progress.  There are several turns (months) of recruiting to do before you get to training camp.  Recruiting does not stop when training camp begins, so be sure to continue recruiting throughout the season.

The recruiting period runs from July until April.


Training:Topic1111 During training, players experience growth in their attributes. At the conclusion of training camps, all players in the league are reevaluated by the league scouts. Computer and human coaches have the option to red shirt some players at this time. At the end of the training period you may get a notice if an underclassman decides to forego their remaining year(s) of eligibility in order to enter the draft. You have the option to set specific training options for each player by going to the “Training” option on the team screen.

This happens in November ....Draft eliagable will be set at Junior level so no Freashmen ect  will leave...

The Regular Season


The regular season begins in mid-October and ends in mid-April. During this time, each team will play non-conference and conference games. Teams may also participate in one of the preseason tournaments (such as the Maui Invitational) if they are invited.  Generally, a team schedule is dominated by non-conference play in the early months (October, November, and December) before beginning conference play in January, February and March. 

1 sim will take up a week during this time...I plan to sim 4 days a week  M T Th F

During March madness it will be 1 round a day over 6 sim in the week   M T W Th F Su


The Conference Tournament: Following the regular season most conferences have a conference tournament in order to determine the conference champion.  The conference champion earns an automatic bid to the FBCA Tournament.  For those conferences that do not have a tournament, they give the automatic bid to the regular season conference champion. 

The Tournaments: Each of the Conference Champions plus 34 at-large teams are invited to participate in the FBCA Tournament.  The championship tournament begins with a “play-in” game (if that option is selected when creating a new league) and culminates in the Final Four and National Championship.  Teams that are not invited to the FBCA Tournament may be invited to the NIT tourney.  If they are not a participant in either tournament, their season is over. 

End Season:End Season The End Season process prepares the league for the offseason. All players are aged one year. Some players will graduate at this time and incoming recruits will be added to your roster. 

At this point the offseason starts again.

Managing Your Team

Coaching Staff 

The coaching staff consists of the head coach and three assistant coaches. The assistants fill the roles of recruiting coordinator, lead scout, and coaching assistant. Your team’s performance in each of these areas is a combination of the head coach’s skills and the assistants’ skills. The skills of the head coach and the assistants are weighted equally. Each assistant only affects the area that their role is responsible (the recruiting coordinator doesn’t have an impact on scouting).

Roster Management 

In Fast Break College Basketball, each team is allowed to carry up to 15 players on their roster. A maximum of 13 players may be on scholarship at one time. During training camp you may cut or red-shirt some of these players.


Red-Shirt: Designating a player as a red-shirt will make him ineligible to play in any game.  The benefit is that it retains the year of eligibility.  You may wish to do this when a player has little chance of contributing in a season, but has the potential to grow into a contributor in future seasons.  Players that have been red-shirted are designated with an asterisk next to their class/grade designation.  The red-shirt designation of the player can be changed in the training section of the team roster screen.

Transfers not redshirted and players can refuse redshirt...happens in OCTOBER


Cut:  You may decide that it is better to cut a player than have him eat up roster space on your team.  During the preseason you are free to cut those undesirable players. It is only possible to cut players who are not on scholarship.

Depth Chart 

Legal Positions: This gives you the option to set what positions it is ok to use the player at during the game. The computer coach will only use someone who isn’t listed as a legal player at the position if all of the legal players are unavailable.

Depth Setting: The depth setting determines where the player is in the playing rotation. The top 5 players listed are the starters. The remaining players should be placed in the order that you would like them used. If a starter is tired, the coach will put in the first rested player it can find on the bench that is eligible to play at the desired position. Players who are red-shirting will not appear on the depth chart. 

PT: The PT option is used to determine playing time. A lower setting will lead to less playing time. This is most important for the starters. If the starter has a high playing time setting, it won’t leave much time for the backups. If you want the starter and the backup at a position to share the playing time, you should set the starter with a low playing time value and the backup with a high playing time value.

Team Strategy 

The following settings are used to determine your team's style of play:

Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.

Motion: A higher motion setting will make the team play a more structured game. It would take away some from the individual freedom to score but it will create more opportunities for less talented scorers. A team with many players who lack the ability to create shots would benefit from using more motion.

3P Usage: This determines how often your team will look to take a three-point attempt.  The higher the setting the greater amount of three-pointers your team will take.

Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.

Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You may list up to three separate key players. 

Defense Usage: You may decide to use a number of different defenses.  Those available are: Man, 2-3 zone, 1-3-1 zone, 2-1-2 zone, matchup zone, and 3-2 zone.  The ability score indicates how well your team runs that defense.  The more you use a defense the better your team becomes when using it. 


Man defense: Each player guards one man and does his best to stay with him.  

2-3 Zone: The 2-3 zone has the advantage of protecting the inside and keeps your post players inside.  It is weak against good outside shooting, The vulnerable areas are on the wings, point and high post. 

3-2 Zone: The 3-2 zone is more effective against a good outside shooting team. It is less effective defending the inside because there are only 2 defenders inside. 

1-3-1 Zone: The 1-3-1 zone has the advantage of being able to apply pressure on the outside and high post. It is weak when the offense attacks from the corners and into the low post.

2-1-2 Zone: The 2-1-2 Zone is strong in the middle of the court. It is similar to the 2-3 defense except the center defender steps out toward the free throw line. This gives it stronger defense against the high post and drives in the middle.


Matchup Zone: The matchup zone is a mix of a zone and man-to-man defenses. The players will occupy space like they would in a zone, but when opposing players fill those spaces, the defenders come up and guard the opposition like they would in a man-to-man defense. When the players leave that space, the defenders do not follow them but instead stay in their zones.


Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls. The stealing ability of your players will help determine the success of the press.

Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

Double Inside: Doubling a player usually result in someone else being left open. The player who is doubled will get extra defensive attention but if they find the open player, they will generally get a wide open shot.

Double Outside: Doubling a player usually result in someone else being left open. The player who is doubled will get extra defensive attention but if they find the open player, they will generally get a wide open shot.

Training Camps 

Training camp settings for each player can be changed under the training option on the team roster screen. You have a total of 30 training points that can be spent on each player. The following training options are available:


INS: Inside play has the player work on his scoring moves and his rebounding positioning. Players with higher inside scoring ability are better at creating shots.

SHT: Shooting has the player work on his shooting technique. This will benefit the player’s jump shot, free throw shooting, and three-point shooting. 

HND: Handling training has the player work on his ball handling skills. This will benefit the player’s handling and passing skills. Players with high handling are less likely to turn the ball over. Players with high passing can create better scoring opportunities for their teammates. 

PSD: Post defense training will have the player work on his defensive skills near the basket. This will benefit his post defense as well as his shot blocking ability. 

PRD: Perimeter defense training will have the player work on his defensive skills away from the basket. This will benefit his perimeter defense skill and his stealing ability.

CND: Conditioning training improves the physical condition of the player. This is crucial for improving stamina. The player may also see increases in strength, quickness, and jumping. 

ACD: Academic training decreases the likelihood that a player will be suspended for academics during the season. This may not be necessary at all for smarter players.

The following options all contribute to the amount of growth the player experiences during training camps: player potential, head coach offensive and defensive coaching skill, coaching assistant offensive and defensive coaching skill, the quality of the team’s training facilities, and the quality of opponents the team played the previous season.


The training screen also gives you the option to change each player’s position and whether or not the player will be red-shirting during the current season.


Scheduling is handled via the “Season Schedule” option on the team roster screen. At the start of the schedule period, you will receive an email stating how many non-conference games you are allowed to schedule for the current year along with the maximum number of home non-conference games. Including conference games, a total of 28 games may be on your schedule.   When you propose a game, you will receive a response to the proposal the following month. For each game you propose, you have the option of choosing whether or not the game will be at home or on the road and whether or not you would like a home-and-home series. If it is a home-and-home series, the home team this season will play the other team on the road the following season.  If your schedule is not full be the start of training camps, the game will attempt to fill the schedule for you.


The recruiting period runs from July to the middle of April. Players are first eligible to commit to a school in November. All recruiting actions take place on the individual recruit screen. The first recruiting action to take is to set your call list. A total of 20 recruits may be on your call list at one time. The call list is the list of players who you are showing interest. Once you have set your call list, you may want to decide which players to evaluate. Like all recruiting actions other than calling the player, the cost of the evaluation is based on how far away the player lives from your school. Foreign players always cost the most to recruit. Starting in August, you will have the option to schedule assistant visits, head coach visits, and campus visits for the player. A player will only visit your campus if he currently has you in his list of top 5 schools.

Team Setup 

The following options can be set for each individual team in the team setup section on the roster screen:


Coach All Team Games: This determines whether or not you will coach your team when it plays a game. This should be enabled if you only want to watch the game as well.


Save PBP: Whether or not to save the pbps for this team only.

Yes you can view PBP


CPU Scheduling: Whether or not to let the computer handle scheduling for you.

can be done as a default if you miss or dont want to schedule


CPU Recruiting: Whether or not to let the computer handle recruiting for you.

Can be done if you miss or dont want to recruit


CPU Training: Whether or not to let the computer handle training decisions for you.

Can be done if you miss or dont want to


CPU Strategy: Whether or not to let the computer adjust your game strategy

Can be done if you miss or dont want to


Stop for injuries: Whether or not the game should post a warning while simming when one of the players for this team gets injured or suspended for academics.


Team Password: If you enter a password, you will be required to enter it before making changes to the team. This is highly recommended for league play.



Export team settings to file: Export your current team settings to a file. This file is then usually sent to a league commissioner.

via [email=lineups@simnba]lineups@simnba[/email] unless i find another way 

Import team settings to file: Import the settings for the team from a file.


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